A downloadable game for Windows

At the very lowest level of the ETHER Tech Solutions factory, MOW-218 encounters a mysterious friend in need of assistance. What on Earth is going on down here?

A puzzle platformer with a twist... every few seconds, a copy of you appears that mimics everything you just did! Can you complete the puzzle with the help of your past selves without tearing apart the space-time continuum and help ATLAS stabilise the Temporal Loop machine?

Wait, the WHAT machine?

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A game by Zachary Kowalczyk for the GMTK Game Jam 2025.
For the purposes of the GMTK Game Jam 2025, all assets and code were made for the jam and during the jam, with the exception of the camera system, which I reuse across most games I code. And one sound effect that I borrowed from an older game jam entry. 
And the Orbitron font from Google Fonts  for the title.

Taco sprite provided by the amazing HowToBeHayes https://howtobehayes.itch.io/ 

Thank you to Mick from BungleDungleGaming for making a gameplay video HOURS after the game was published!

Tools used:
GameMaker
Krita
Musescore
Audacity
Github Desktop

Listen to the soundtrack here, if you liked it: https://youtube.com/playlist?list=PLXMFv99xu8qdjFS8G6r3iqKNeLlaIkvCl&si=Fjd9hDfR... 

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Download

Download
LOCK TIME.zip 5.1 MB

Development log

Comments

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(+1)

Movement of the protagonist made absolutely cool. SFX sound for driving would be great. Use either louder or a different interval when jumping.

Soundtrack beat in tune with the game play. 

Visual and auditory feedback on contact with the information computer.

It would also be nice if it worked not only with WASD but also with the arrow keys (left-handers). 

Jumping movement very pleasant!

Feedback on death blatantly cool! 

Puzzle combinations very well thought out and animating.

Basic idea excellent!

Thanks for the feedback and thanks for playing! There is a list of things to improve and add to the jam release underway! 

(+1)

Cool. I like the concept, the mechanic, and very smooth clean implementation!!!

Thank you so much! I'm really proud of how it turned out, especially as a solo dev!